Thus book guides you through a saga of artistic innovators, breakthrough technologies, and groundbreaking developments that define the graphic design field.
This book concentrates on the main concepts and principles of technical graphics. The book is written with current drafting standards of American National Standards Institute/American Society for Mechanical Engineers (ANSI/ASME) in mind. The style is plain and discussions are straight to the point. Its principle goal is meeting the needs of first- and second-year students in engineering, engineering technology, design technology, and related disciplines.
This book concentrates on the main concepts and principles of technical graphics. It should be useful to technical consultants, design project managers, CDD managers, design supervisors, design engineers, and everyone interested in learning the fundamentals of design drafting.
The book is a to understanding the components of the Raspberry Pi. This book explains what each and every hardware component does, how they relate to one another, and how they correspond to the components of other computing systems.
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry.
Behind the beautiful imagery of the latest animated movie and the realistic environments of popular videogames lie some mysterious algorithms. Computer Graphics from Scratch aims to demystify these algorithms and show readers that computer graphics can be surprisingly simple. This broad introductory book gives readers an overview of the computer graphics field. Every algorithm is built up without the use of external libraries or APIs and is presented with language agnostic pseudocode, allowing anyone with a basic understanding of programming and secondary school maths to follow along.
With numerous examples and detailed explanations, this book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations.
Provides in-depth technical articles on computer graphics. Features a mix of original research, computer graphics applications, conference reports, surveys and workshops.
This Journal has review articles and commentary on various aspects of computer graphic modeling and creation. The leading magazine devoted to the broad spectrum of computer graphics technology.